One of my biggest gripes with the 4X genre is that it’s ripe for railroading and making the research tree have a bit of randomness in it isn’t the worst way to go about mitigating it but I don’t know if it’s the best either. It is a bit of a letdown that the topics you are able to research are randomized but I kind of get what they were trying to do. It is nice that they are completely disconnected from character models but in a rich fantasy setting it feels weird to limit the choice to strictly male or female. One thing I did find odd though that with so much customization available, only binary pronouns were present in the game. Nothing overly original but hey, I like my wood elves. Whatever choices you make, they will come back around in both strategy and role-playing mechanics creating a sort of feedback loop.īeing the elf lover that I am (don’t me) I found it particularly fun to make a race of nomadic feudal wood elves that were masters of wind and lightning magic. ![]() This culture is then refined even further into traits and schools of magic where you can either double down on the benefits of your culture or branch out and create a mix of different schools of thought. There are cultures on which your lineage is based such as feudality or war-mongering barbarians. Sure there are the basic things like race, royal colors, and emblems, but the customization also goes much deeper, allowing you to craft the perfect roleplay base. The best part is that every interaction in the world is built on the base of your society’s traits, and they are all customizable. As you venture further from your home and discover the world that you have been plopped into, you meet all kinds of races and characters. Like most 4X games, you start out in your own little corner of the world with no knowledge of what lies beyond your realm. So what was so great about the world that Triumph Studios built? Even though the world had some form of procedural generation built into it, each world was brought to life by not only the landscape but also the kingdoms and cities that inhabited your world. Thankfully though I accepted, and for the first time I was enthralled by the fantasy world that stood before me. So when I was approached with a preview build of Age of Wonders 4 I was apprehensive. Whether it is a lingering effect of growing up in a religious household where magic was the creation of the devil, or just not finding it interesting, I’ve never been able to find an interest in fantasy worlds. I don’t think I’ve minced my words when I’ve talked about my distaste for fantasy settings.
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